Technical Artist. I build real-time 3D pipelines in Unreal Engine, and the AI-assisted tools that make them faster.
Real-time & Synthetic Data
Unreal Engine scenes built to be produced fast and varied on demand, from a single environment to annotated datasets for training computer-vision models.
Tools & Automation
Tools I build to take manual steps out of production. Each one started from a task I was doing by hand too often.
3D Art Foundations
Sculpting, texturing and look development from my CGI Master at BigRock Institute. The craft underneath the pipeline work.
About